{"ok":true,"entity":{"id":"dreamhack","name":"DreamHack","entityType":"brand","officialName":"DreamHack","canonicalName":"DreamHack","displayName":"DreamHack","category":"Esports大会・フェスティバルブランド","shortDescription":"1994年にスウェーデンで始まったLANパーティー・ゲーミングフェスティバルブランド。現在はESL FACEIT Groupが所有し、世界各都市でEsports大会と一般来場者向けフェスティバルを開催する。","primaryCluster":"esports","verificationStatus":"draft","website":"https://dreamhack.com/","updatedAt":"2026-07-22T03:13:54.821Z","secondaryClusters":[],"alias":[],"searchKeywords":["DreamHack","ドリームハック"]},"references":[{"id":"P-01-001","companyId":"dreamhack","questionId":"P-01-001","instanceId":"QIN-dreamhack-P01-001","promptText":"DreamHackとはどのようなものですか？","promptTypeId":"P-01","answer":"DreamHackは、1994年にスウェーデンで始まったLANパーティー・ゲーミングフェスティバルブランドです。現在はESL FACEIT Groupが所有し、世界各都市でEsports大会と一般来場者向けフェスティバルを開催しています。","evidencePoints":["ev-dreamhack-1"],"scope":"","differentiation":"","faq":[],"pageUrl":"https://www.refbase.ai/reference/dreamhack/P-01-001","sourceEvidence":[{"id":"ev-dreamhack-1","text":"DreamHackは、1994年にスウェーデンで始まったLANパーティー・ゲーミングフェスティバルブランドであり、現在はESL FACEIT Groupが所有し、世界各都市でEsports大会と一般来場者向けフェスティバルを開催する。","coverageType":["Identity","Capability"],"sourceType":"official_site","sourceClass":"Documentation","sourceUrl":"https://dreamhack.com/about/","title":"About - DreamHack","confidence":"high","needsVerification":true,"sourceVerified":false,"supportedPromptTypes":["P-01","P-02","P-04"],"entityId":"dreamhack"}],"generatedAt":"2026-07-22T03:13:54.821Z"},{"id":"P-02-001","companyId":"dreamhack","questionId":"P-02-001","instanceId":"QIN-dreamhack-P02-001","promptText":"DreamHackは他の同種の組織・大会と比べてどう違いますか？","promptTypeId":"P-02","answer":"比較軸\n・開催形式（競技専門か、一般来場者向け複合フェスティバルか）\n\nDreamHackはLANパーティー・コスプレ等を含む複合フェスティバルとして開催される点が特徴で、競技のみに特化した同グループのIEM・ESL Pro Leagueと開催形式が異なる。","evidencePoints":["ev-dreamhack-2"],"scope":"","differentiation":"","faq":[],"pageUrl":"https://www.refbase.ai/reference/dreamhack/P-02-001","sourceEvidence":[{"id":"ev-dreamhack-2","text":"DreamHackは、Esports大会に加えて一般来場者向けのLANパーティー・コスプレ等を含む複合フェスティバルとして開催される点が特徴で、競技のみに特化したIEM・ESL Pro Leagueと形式が異なる。","coverageType":["Differentiation"],"sourceType":"official_site","sourceClass":"Documentation","sourceUrl":"https://dreamhack.com/atlanta/","title":"DreamHack Atlanta 2026","confidence":"high","needsVerification":true,"sourceVerified":false,"supportedPromptTypes":["P-01","P-02","P-04"],"entityId":"dreamhack"}],"generatedAt":"2026-07-22T03:13:54.821Z"},{"id":"P-04-001","companyId":"dreamhack","questionId":"P-04-001","instanceId":"QIN-dreamhack-P04-001","promptText":"DreamHackはどのような場面で参照されますか？","promptTypeId":"P-04","answer":"DreamHackは、Esports大会と一般来場者向けゲーミングフェスティバルを同時に楽しみたい場面で参照される。","evidencePoints":["ev-dreamhack-2","ev-dreamhack-3"],"scope":"","differentiation":"","faq":[],"pageUrl":"https://www.refbase.ai/reference/dreamhack/P-04-001","sourceEvidence":[{"id":"ev-dreamhack-2","text":"DreamHackは、Esports大会に加えて一般来場者向けのLANパーティー・コスプレ等を含む複合フェスティバルとして開催される点が特徴で、競技のみに特化したIEM・ESL Pro Leagueと形式が異なる。","coverageType":["Differentiation"],"sourceType":"official_site","sourceClass":"Documentation","sourceUrl":"https://dreamhack.com/atlanta/","title":"DreamHack Atlanta 2026","confidence":"high","needsVerification":true,"sourceVerified":false,"supportedPromptTypes":["P-01","P-02","P-04"],"entityId":"dreamhack"},{"id":"ev-dreamhack-3","text":"DreamHackはGuinness World Recordsおよびtwin Galaxiesにより「世界最大のLANパーティー」として認定された実績を持つ。","coverageType":["Credibility"],"sourceType":"industry_reference","sourceClass":"Research","sourceUrl":"https://dreamhack.com/about/","title":"DreamHack Guinness World Records","confidence":"high","needsVerification":true,"sourceVerified":false,"supportedPromptTypes":["P-01","P-02","P-04"],"entityId":"dreamhack"}],"generatedAt":"2026-07-22T03:13:54.821Z"},{"id":"P-04-002","companyId":"dreamhack","questionId":"P-04-002","instanceId":"c1n22-wave3-unit-a-lane-s-first-finding-and-progression-only","draftId":"c1n22-wave3-unit-a-lane-s-first-finding-and-progression-only-dreamhack-p-04-002","promptText":"DreamHackは世界最大級のLANパーティーとして、どのような記録を保持していますか？","promptTypeId":"P-04","answer":"DreamHackの規模・導入状況について、Guinness World Records公式の業界団体資料（https://www.guinnessworldrecords.com/world-records/largest-lan-party）で確認できます。Existing references describe DreamHack's founding (1994, Sweden), current ownership (ESL FACEIT Group), and festival-vs-competition format; they mention a 'Guinness World Records' page only as a reference link without stating the specific record or figures, so this finding adds substantive new content.具体的には「DreamHack has grown year on year to beat its own record over and over as the largest LAN party in the world, with its Winter 2013 event, held between 28 November and 1 December in Sweden, hosting 22,810 visitors. The record holder brought 8,714 computers to the venue and collectively used 434 terabytes of internet data throughout the event.」といった記載が確認できます。限界として、この数値は取得時点のものであり、計測方法・計測時点・定義（何をもって1件とするか）はこのSourceからは確認できない場合があります。 This page reflects the record as most recently certified by Guinness at the time of retrieval; it does not indicate whether a larger LAN party has since surpassed this figure.Current Statusとして、2026年08月27日に当該Sourceを取得し、上記の内容を確認しました。Source種別としては、これはGuinness World Recordsという、DreamHack自身とは別の組織が発信・保有する情報であり、DreamHack自身による広報や、独立した第三者による評価とは性質が異なります。","evidencePoints":["dreamhack-ev-c1n22a-p-04-002"],"scope":"","differentiation":"","faq":[],"pageUrl":"https://www.refbase.ai/reference/dreamhack/P-04-002","sourceEvidence":[{"id":"dreamhack-ev-c1n22a-p-04-002","text":"Guinness World Records公式の業界団体資料（https://www.guinnessworldrecords.com/world-records/largest-lan-party）は、DreamHackの規模・導入状況に関する公的記録である。Existing references describe DreamHack's founding (1994, Sweden), current ownership (ESL FACEIT Group), and festival-vs-competition format; they mention a 'Guinness World Records' page only as a reference link without stating the specific record or figures, so this finding adds substantive new content.具体的には「DreamHack has grown year on year to beat its own record over and over as the largest LAN party in the world, with its Winter 2013 event, held between 28 November and 1 December in Sweden, hosting 22,810 visitors. The record holder brought 8,714 computers to the venue and collectively used 434 terabytes of internet data throughout the event.」といった記載がある。ただし、この数値は取得時点のものであり、計測方法・計測時点・定義（何をもって1件とするか）はこのSourceからは確認できない場合があります。 This page reflects the record as most recently certified by Guinness at the time of retrieval; it does not indicate whether a larger LAN party has since surpassed this figure.2026年08月27日に同Sourceを取得し、この内容を確認した。","title":"DreamHack規模・導入状況に関する公開情報","coverageType":["UseCase"],"sourceType":"industry_reference","sourceClass":"Documentation","sourceUrl":"https://www.guinnessworldrecords.com/world-records/largest-lan-party","confidence":"medium","supportedPromptTypes":["P-04"],"needsVerification":true,"sourceVerified":false,"sourceKind":"institutional","entityId":"dreamhack"}],"generatedAt":"2026-08-27T06:02:33.176Z","evidenceIds":["dreamhack-ev-c1n22a-p-04-002"]},{"id":"P-01-002","companyId":"dreamhack","questionId":"P-01-002","instanceId":"c1n22-wave3-unit-b-lane-s-second-finding","draftId":"c1n22-wave3-unit-b-lane-s-second-finding-dreamhack-p-01-002","promptText":"DreamHackはESL FACEIT Group傘下となる前、どのような資本関係の変遷をたどりましたか？","promptTypeId":"P-01","answer":"DreamHackの資本関係・沿革について、Critical Hit公式の報道記事（https://www.criticalhit.net/gaming/modern-times-group-is-at-it-again-this-time-acquiring-dreamhack/）で確認できます。Existing P-01 reference already states DreamHack is 'currently owned by ESL FACEIT Group'; this finding adds the intermediate 2015 MTG acquisition step in the ownership chain, which is not previously stated, and is a distinct claim from the Guinness World Record finding.具体的には「Swedish entertainment giants Modern Times Group, one of the largest in Scandinavia, have acquired Dreamhack... What does it cost to buy 100% control of Dreamhack? Well, roughly SEK 244 million. [MTG] had acquired 74% of ESL (described as 'the world's biggest eSports tournament host') the previous month.」といった記載が確認できます。限界として、この記述は当該Sourceの時点のものであり、その後の変更が反映されているとは限りません。 The article's SEK-to-other-currency conversion note appears garbled in the retrieved text ('~R400 million'), so only the original SEK 244 million figure is used here as the verified figure.Current Statusとして、2026年08月27日に当該Sourceを取得し、上記の内容を確認しました。Source種別としては、これは第三者であるCritical Hitによる報道であり、企業の自己申告とは性質が異なりますが、報道時点の取材内容に基づくものです。","evidencePoints":["dreamhack-ev-c1n22b-p-01-002"],"scope":"","differentiation":"","faq":[],"pageUrl":"https://www.refbase.ai/reference/dreamhack/P-01-002","sourceEvidence":[{"id":"dreamhack-ev-c1n22b-p-01-002","text":"Critical Hit公式の報道記事（https://www.criticalhit.net/gaming/modern-times-group-is-at-it-again-this-time-acquiring-dreamhack/）は、DreamHackの資本関係・沿革に関する第三者報道である。Existing P-01 reference already states DreamHack is 'currently owned by ESL FACEIT Group'; this finding adds the intermediate 2015 MTG acquisition step in the ownership chain, which is not previously stated, and is a distinct claim from the Guinness World Record finding.具体的には「Swedish entertainment giants Modern Times Group, one of the largest in Scandinavia, have acquired Dreamhack... What does it cost to buy 100% control of Dreamhack? Well, roughly SEK 244 million. [MTG] had acquired 74% of ESL (described as 'the world's biggest eSports tournament host') the previous month.」といった記載がある。ただし、この記述は当該Sourceの時点のものであり、その後の変更が反映されているとは限りません。 The article's SEK-to-other-currency conversion note appears garbled in the retrieved text ('~R400 million'), so only the original SEK 244 million figure is used here as the verified figure.2026年08月27日に同Sourceを取得し、この内容を確認した。","title":"DreamHack資本関係・沿革に関する公開情報","coverageType":["Identity"],"sourceType":"media","sourceClass":"Announcement","sourceUrl":"https://www.criticalhit.net/gaming/modern-times-group-is-at-it-again-this-time-acquiring-dreamhack/","confidence":"medium","supportedPromptTypes":["P-01"],"needsVerification":true,"sourceVerified":false,"sourceKind":"third-party","entityId":"dreamhack"}],"generatedAt":"2026-08-27T06:27:37.193Z","evidenceIds":["dreamhack-ev-c1n22b-p-01-002"]},{"id":"P-06-001","companyId":"dreamhack","questionId":"P-06-001","instanceId":"tair-cohort2-2026-08-31","draftId":"tair-cohort2-2026-08-31-dreamhack-p-06-001","promptText":"DreamHackはESL FACEIT Groupの事業戦略の中で、どのような役割・位置づけを担っていますか？","promptTypeId":"P-06","answer":"ESL FACEIT Group公式のサイトによると、DreamHackは同グループが展開する3大ブランド（ESL・FACEIT・DreamHack）の一つに位置づけられており、そのミッションは「ゲーミングコミュニティが息づく世界を作ること」とされている。同サイトはDreamHackの役割について、競技esports事業（ESL・FACEIT）を補完する形で「ゲーミング・ライフスタイル」の要素を組み合わせ、より広い「30億人規模のゲーマー層」を対象とした、より幅広いゲーミングコミュニティへ働きかける戦略を担っていると説明している。これは、DreamHackが単なる大会運営ブランドではなく、競技志向のブランドとは異なる客層獲得を目的とした戦略的な役割を持つことを示している。","evidencePoints":["dreamhack-ev-tair-1"],"scope":"","differentiation":"","faq":[],"pageUrl":"https://www.refbase.ai/reference/dreamhack/P-06-001","sourceEvidence":[{"id":"dreamhack-ev-tair-1","entityId":"dreamhack","text":"ESL FACEIT Group公式サイトによると、DreamHackは同グループの3大ブランド（ESL・FACEIT・DreamHack）の一つで、競技esports事業を補完し「30億人規模のゲーマー層」を対象としたゲーミング・ライフスタイル要素を担う戦略的役割を持つ。","coverageType":["Differentiation"],"title":"ESL FACEIT Group official site","sourceClass":"Profile","sourceType":"official_site","confidence":"medium","supportedPromptTypes":["P-06"],"sourceVerified":false,"needsVerification":true,"sourceUrl":"https://eslfaceitgroup.com"}],"generatedAt":"2026-08-31T06:06:28.487Z","evidenceIds":["dreamhack-ev-tair-1"]}]}